
In general, nobody likes being contradicted. But sometimes, every once in a while being proven wrong about someone or something can mean the difference between disliking or liking them. Yes, in that order.
Fabled game developer Bungie has been in a bit of an awkward spot pretty much since their latest endeavor, the MMOFPS Destiny, released. It pretty much immediately fell out of favor with reviewers, and while much of the player base initially disagreed with critical opinion, the longer the world spent with the game, the deeper everyone watched its cracks form. While it has never really lacked players, Destiny has long been short on customer satisfaction, and the addition of two $20 expansions more or less failed to swing the drifting ship back onto its course. In fact, the game remained such a mess of a product that at one point
I declared there was no fixing it without fundamentally reworking the game from the ground up—something any company would normally be reluctant to do. The amount of resources such an overhaul would require could only make for good business when invested in a sequel, I said. And for most businesses that would be true. But not, apparently, for Bungie.