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ThinkBoxly is the personal developer blog of Lucas Chasteen, author, programmer, artist, and always learning. Read more
Showing posts with label 2015. Show all posts
Showing posts with label 2015. Show all posts

Thursday, December 17, 2015

Edge Engine December Updates


As the month reaches its halfway point, more and more of the world is being hit by the realization that the big Christmas holiday is just around the corner--and there are still gifts to be gotten! Well, the same is true for Edge Engine, and so this week we have a pair of updates for your seasonal programming pleasure.

Sunday, December 06, 2015

Final Fantasy VII Remake to Span More Than One Game


It's long been well known that Hollywood isn't always the best of influences, and that it loves sequels. Recently we've seen these two realities come together in movie series that take their source content and divide it up to create multiple volumes where originally there was only one. Twilight, The Hobbit, The Hunger Games--all the cool kids are doing it, so why shouldn't videogames?

At least, that seems to be Square Enix's reasoning behind this latest bit of Final Fantasy VII Remake info.

Wednesday, December 02, 2015

Sword Art Online: Lost Song - An Ode to SAO (Review)


It's a bit hard to believe that what began as a formerly Japan-exclusive low-budget PSP title has now become an annualized multi-platform series for all regions, but here we are: Sword Art Online is just that popular, whether or not you are of the opinion that it deserves to be. And truth be told, following a painfully mediocre second anime season and two pretty 'meh' ports of the pretty 'meh' game that was Sword Art Online: Hollow Fragment, it was something of a mystery as to how Bandai Namco felt it could guarantee indefinitely more titles moving forward. As a result, the recently-released Sword Art Online: Lost Song for the Playstation 4 and PS Vita almost flew under my radar.

Almost.

Instead, now I'm the one doing the flying, and honestly enjoying every minute of it.

Hajime Tabata: "No Plans" for a Final Fantasy XV Sequel


In an interview with Chinese gaming site VGTime during the annual Game Developer's Conference in Shanghai, China, director of Final Fantasy XV Hajime Tabata recently delved into some interesting discussion surrounding both pre- and post-release content for the next numbered title in the long-running Final Fantasy series. Once again a second demo for the game was hinted at, which Tabata said would contain different content than the Episode Duscae demo that shipped with copies of Final Fantasy Type-0 back in March. While he neglected to go into detail about what this 'different content' would entail, back before the release of Episode Duscae Tabata commented that perhaps the TGS demo of Final Fantasy XV could be converted into a playable area for gamers who missed out on Type-0's offering. Whether or not this is still on the cards for Square Enix remains to be seen. At any rate, if another demo is to be released Tabata assured players that it will be built for both Playstation 4 and Xbox One.

The Final Fantasy director also spoke briefly on post-release content for Final Fantasy XV,

Monday, November 16, 2015

Edge VN Major Update 1.5.0 Released!


Never say never...

Edge VN has been making major strides ever since version 1.3.0, and strap on your seatbelts, because while 1.4.0 was intended to be the end of this streak, Edge VN isn't done looking up yet! 1.5.0 is now out in the wild and packing even bigger upgrades than 1.4.0!

Monday, November 09, 2015

Internet Finds FFVIII's Promo Website is Still Up and Running


Let's face it: the internet is a very fickle place. What's here today could easily be gone tomorrow with the flip of a switch. On a smaller scale, that switch is expected to flip eventually. Products become obsolete, companies go out of business, or for whatever reason traffic dies and leaves behind an empty wasteland of information that's good for nothing but racking up server bills. However, in the past couple of decades a few relics of an era gone by have managed to slip through the cracks and remain online, presumably tucked away in a forgotten folder on some shared server hosting multiple other sites of more present importance. It's long been known that the original Space Jam promotional website is still around (and serving as a living reminder of how hideous '90s internet could be), but a more recent find may be even more impressive.

Wednesday, November 04, 2015

Introducing Edge FMV - Video Playback in Native GML!


If you noticed a few weeks ago in the announcement post for Edge FS that there were two super-secret projects in development around here and yet only one got announced, you may have been wondering what and where the second was. Well, wonder no more, because Edge FMV has seen the light of day and is now available to the general public!

Wednesday, October 28, 2015

Edge VN 1.4.0 Update Released!


Edge VN 1.3.0 was a defining moment for Edge Engine, and ever since that major release Edge VN has been focused on becoming as rock solid as possible to support new features with reliable functionality. First 1.3.6 provided sweeping improvements, and now 1.4.0 builds on what it started for the best version of Edge VN yet!

Monday, October 26, 2015

Edge Display Scaler 1.5.0 Update Released!


Another week, another Edge Engine update! Following the major rewrite of Edge DS 1.4.0, 1.5.0 smooths out a lot of rough edges of both the performance, cosmetic, and functional variety.

New in this version is the ability to set minimum resolutions on all edgeds_set_* scripts, which also provided incentive to further unify script syntax. All edgeds_set_* scripts now follow the exact same syntax regardless of their unique functionality, making it easy to use and switch between different scaling modes.

Friday, October 16, 2015

Hello Inspiration, Hello Edge FS!


If you've been following the development of Edge Engine for any length of time, you're probably expecting the next module announcement to be that of Edge UI. Well, when inspiration comes knocking, it's usually a good idea to answer, and in this case development of Edge UI was temporarily put on hold for the development of a pair of super-secret experimental projects, one of which is experimental and super-secret no more. In fact, it's available right now!

Tuesday, September 29, 2015

Major Update! Edge Display Scaler 1.4.0 Rewrite Released!


It's hard to believe, but in a couple months Edge Display Scaler--the first Edge Engine module to be released--will be turning a year old. It's been quite the year, with multiple new Edge Engine modules developed, iterated, updated, and in some cases, even revolutionized. As it stands, all currently-released modules have reached a sort of parity in terms of both quality and the user experience...except Edge Display Scaler. As the first module, it naturally carried along with it the most baggage from being a new venture. But now it reaches a new stage of development as the entire thing has been re-edited and in many cases re-written from the ground up.

Thursday, September 17, 2015

Final Fantasy Agito+ Cancelled for Vita, Mobile


It's well known that Square Enix has a habit of biting off more games than they can chew, and now following the announcement of Final Fantasy VII G-Bike's cancellation news has broken that another Final Fantasy spinoff is also getting the axe prematurely. Final Fantasy Agito was a mobile tie-in game to Final Fantasy Type-0, confusingly enough bearing Type-0's original name. Despite being a mobile spinoff Agito was actually a full-on RPG and visual novel in its own right, even borrowing many assets from the original PSP version of Type-0 and further fleshing out its bigger brother's convoluted story and myriad characters. It launched in Japan as a free-to-play title in May of 2014, and at E3 a month later it was announced for a western localization alongside the Type-0 HD remaster for PS4 and Xbox One. A premium Playstation Vita port titled Final Fantasy Agito+ was also planned for both regions.

Friday, September 11, 2015

Edge VN Update 1.3.6 Published - Fixes, Fixes, Fixes!


As promised, internal development switching gears to Edge UI doesn't mean Edge VN is being left behind--far from it! With so many big features in place and iterated to maturity, it was time to step back, look things over, and work out all the kinks along the way. Bug fixes, refinements, and feature improvements are the names of the game on this one, so you'll definitely want to check out the new version and make sure to update all your Edge VN projects from older versions of the package.

Wednesday, September 09, 2015

Destiny 2.0 - It's Nice to be Proven Wrong


In general, nobody likes being contradicted. But sometimes, every once in a while being proven wrong about someone or something can mean the difference between disliking or liking them. Yes, in that order.

Fabled game developer Bungie has been in a bit of an awkward spot pretty much since their latest endeavor, the MMOFPS Destiny, released. It pretty much immediately fell out of favor with reviewers, and while much of the player base initially disagreed with critical opinion, the longer the world spent with the game, the deeper everyone watched its cracks form. While it has never really lacked players, Destiny has long been short on customer satisfaction, and the addition of two $20 expansions more or less failed to swing the drifting ship back onto its course. In fact, the game remained such a mess of a product that at one point I declared there was no fixing it without fundamentally reworking the game from the ground up—something any company would normally be reluctant to do. The amount of resources such an overhaul would require could only make for good business when invested in a sequel, I said. And for most businesses that would be true. But not, apparently, for Bungie.

Thursday, August 27, 2015

Edge VN 1.3.0 Update Released!


The unplanned updates to Edge VN just keep rolling in! You asked for it, and Edge VN delivers! The new 1.3.0 update is chock full of new and improved features, such as an overhauled, simplified, more readable text engine that now supports bold and italic text markup! Thanks to the changes it is now also possible to have variable typewriter effect speed in real-time (credit to Ronald 'mudora23' for this idea). Characters have also been enhanced with some minor under-the-hood improvements, and a new script has been added to allow switching dynamic animations on-the-fly just like sprites.

Monday, August 17, 2015

Edge VN Minor Update 1.2.1


A new update has been published for Edge VN adding two minor, but important features to the new branching dialog options system:

1) Text options can now continue on in the current text block rather than create new text blocks by necessity, and

2) Text options can trigger jumping to a specific string of text within the target text block.

Tuesday, August 11, 2015

Edge Engine, 6 Months Later


2015 has been a highly transformative year for ThinkBoxly. That's true both in a literal sense—with the year starting off with a change of web host and CMS—and a figurative one. As ThinkBoxly evolves into a brand, much of the work that goes on around here is now somewhat behind-the-scenes. The first ThinkBoxly-branded product, Edge Engine, has become a heavy focus for the site and many, many hours have been poured into making it as great as it can be. While Edge Engine's roots lie as far back as the second half of 2014, it wasn't until February of this year that it truly came to life with its first published module: Edge Display Scaler. It's hard to believe six months have already come and gone since that time, but here we are, and today Edge Engine stands on a rock-solid foundation that will be the basis for great things to come. Here are the highlights of Edge Engine's first half-birthday.

Saturday, August 08, 2015

Edge VN 1.2.0 Released!


It's finally here! Edge VN 1.2.0 was first teased all the way back in June, and now it is published to the Marketplace for your downloading pleasure. While it may not be the biggest update in sheer quantity of changes and additions, what 1.2 does feature are a few critical pieces to the Edge VN puzzle that really round off the module and make it more or less 'feature-complete'. I put 'feature-complete' in quotes because this will by no means be the final update to Edge VN--in fact, there are already a couple new line-items on the to-do list even now--but with version 1.2.0 it is practically everything the original vision for Edge VN aimed to be. All of the basic elements of visual novels are there, and they're fast, efficient, readable, and powerful.

Monday, July 27, 2015

How to Disable Forced Automatic Updates on Windows 10 (Tutorial)


With Windows 10 mere days away as a free upgrade for the majority of consumer Windows 7 and 8 users, many have found their excitement for the latest version of Microsoft's OS hampered somewhat by the news that out of the box further updates will be forced. As in, without asking for your permission first, all updates to Windows 10 and (optionally) Windows-related software and services will download, install, and even reboot your PC if necessary. Good news? Hardly. While the word 'update' sounds like a good thing and it makes sense that Microsoft doesn't want their OS to fragment among their userbase, it can be pretty inconvenient to be in the middle of work or play and suddenly have your PC take the reigns to do its thing. Worse, if you're a frequent user of Windows' hibernate feature, you'll find that your PC turns itself on when it needs to update and freezes on BIOS-based motherboards due to the updated session mismatching the session you saved when the PC went into hibernate.

Harrowing stuff. But this is still the PC, and where there's a will to customize the experience, there's usually a way. And as it turns out, there's actually a pretty easy way to disable forced updates in Windows 10 and return to the more convenient update options of Windows 7 and 8. Here's how:

Thursday, July 23, 2015

Edge VN 1.1.2 Minor Update Released


Add another to the list of unplanned Edge Engine updates! Edge VN 1.1.2--not to be confused with 1.2, which is still on its way--is now live on the marketplace. This is just a minor usability update, but it is still recommended to jump on it as soon as possible, because there are a few syntactical changes that will be easier to adjust to sooner rather than later.