VNgen is a visual novel and animation engine for GameMaker Studio. Using a custom scripting syntax, it is designed to produce premium content quickly and easily on a wide variety of platforms. It is currently being used to create both first-party and third-party indie games of multiple genres. If you value my work, please consider supporting me on Patreon. Your support will play a critical role in the ongoing development of these and future projects. Stay tuned to the end of this post for details!
I'll be honest: VNgen had a rough launch. Days turned into weeks, things came up, and I had my head down trying to get through it all without breaking something in haste.
But it did launch, and you can now download VNgen 1.0.2 for both GameMaker Studio 1 and 2 RIGHT NOW! GMS 2 users can even try VNgen for FREE with the trial version, so what are you waiting for?
Reception so far has been extremely positive, and I appreciate everyone's patience as 1.0 and post-launch fixes rolled out a bit slower than I had planned.
Indeed, "slower than planned" has been a theme throughout VNgen's entire development, but not without justifiable cause. Today, I feel it's appropriate to stop a moment, look back on the road behind us, and talk about that development from the start, as well as what it means for the future. I'm not here to share excuses. In fact, VNgen's development is a far more personal story than anything I've shared here before. But it is one I feel is worth sharing, and one which might inspire or at least offer solidarity to other developers who've been through similar trials. So buckle up!




















