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ThinkBoxly is the personal developer blog of Lucas Chasteen, author, programmer, artist, and always learning. Read more
Showing posts with label XGASOFT. Show all posts
Showing posts with label XGASOFT. Show all posts

Saturday, September 29, 2018

YNK ZERO Devblog 2: Halfway There, Two-Thirds to Go ⇄ XGASOFT


Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on. In our first official devblog, we examined some of the technology and design decisions going into ZERO that will take it above and beyond what’s commonly expected of visual novels. In the past month since that article went up, this vision has gained greater clarity as the software side of things came into focus with standardized “best practices” for this particular project.

Thursday, August 30, 2018

YNK ZERO Devblog 1: Breaking Boundaries ⇄ XGASOFT


Hello, world! Lucas Chasteen here, author and developer of Yugure no Kagami ZERO and the VNgen visual novel engine it runs on. From its very inception, VNgen was my way of re-thinking the visual novel experience from both a developer and user perspective, and while I’ve had the opportunity to talk at length about the developer side of things over the past two years, I’m incredibly excited to finally present my own work with the engine and share a bit of the journey along the way.

In this series of devblogs, we’ll periodically go behind-the-scenes to look at progress as it unfolds and also grab a sneak-peek at features being implemented into YNK. As should go without saying, everything you’re about to see is in an early pre-release state and is subject to change.