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ThinkBoxly is the personal developer blog of Lucas Chasteen, author, programmer, artist, and always learning. Read more
Showing posts with label Edge Engine. Show all posts
Showing posts with label Edge Engine. Show all posts

Sunday, January 31, 2016

Edge VN - Advanced Visual Novel Engine for GameMaker Studio


The Edge Visual Novel Engine, or Edge VN, is a fully cross-platform text and character engine designed for use in full visual novels and RPG-style dialog scenes. It is highly optimized for maximum performance and ease of use without sacrificing power. All code is fully notated and designed for human readability, and extensive documentation is included.

Edge FS - Save, Load, and Encryption Filesystem


Securely save and load virtually any variable! Edge FS makes it easy to store and retrieve real and string variables, arrays, data structures, surfaces, and screenshots on system storage for a complete save file solution in one small package! Also features whole file encryption and obfuscation to prevent tampering with stored data without inhibiting usability or compromising data integrity.

Edge Display Scaler - Simple Responsive Design Solution


Edge Engine Display Scaler is a fully cross-platform set of scripts designed to set your games free from fixed resolutions. With just one pre-made object, a handful of extra utility scripts, and a little of your own creativity, you can build a game once and watch as it gracefully scales to practically any alternative resolution in real-time without blur or inefficient tricks like room switching. Perfect for games meant to be run in a window or in multiple orientations on mobile devices!

Edge FMV - Experimental GML Video Player


It's finally here: full video playback in GameMaker Studio...in native GML! No extensions, no DLLs, no platform-specific libraries. With Edge FMV, a few lines of simple code are all it takes to get your videos playing on nearly every platform supported by GMS.

Edge Engine Hex - True GML Hex Color Notation for GameMaker Studio


Edge Engine Splash Add true hex color notation support to Game Maker Studio...for free!

Hex or HTML color notation is one of the most popular formats for defining color, and is used across thousands of professional applications and programming and design languages. Its brevity and simplicity make it easy to use and remember, and is already the preferred form of notation for countless developers.

While Game Maker Studio has long had a rudimentary implementation of hex color notation its uses are severely limited and don't follow standard hex syntax. With Edge Engine's make_color_hex script, however, using standard hex notation for any purpose is as easy as built-in Game Maker standards—in fact, if hex is your preferred color notation, it's easier!

Edge Engine Splash Screen - Easy, Elegant Branding Solution


Edge Engine Splash Screen, or Edge SS, is a fully cross-platform splash screen module designed for ease of use and feature-richness for the ultimate splash screen solution. All code is fully notated and designed for human readability, and extensive documentation is included.